ALEXANDER NEWCOMBE
  • Portfolio

narrative design & writing

I'm a passionate and experienced writer who knows narrative is at its best when deeply tied to the other disciplines of game-making. My work focuses on imagined communities, emergent stories, and making room for the player. 
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alexbnewcombe@gmail.com
@WriterNewcombe
LinkedIn


Game narrative is often described as being in tension with gameplay, but my best storytelling happens when examining and playing with that tension. I love to find ways to turn gameplay into narrative, taking what game designers are excited about and making the story celebrate it instead of ignoring it.

SAMPLES

Rookie's Adventures - Club Penguin Island

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I wrote many quests for Disney's Club Penguin Island. Rookie's quest line was challenging due to limited gameplay scope. However, by focusing on the character relationships, the world, and the humour, it ended up a success that connected with players.


The Djinni - Interactive Fiction

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Play a travelling merchant who is forced into an uneasy alliance with a Djinni (genie).

I wrote this to explore trust and player agency inside of branching stories.


Shellbeard Battle - Club Penguin Island

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This is the culmination of a comedy-adventure quest line where players help Rockhopper the pirate retrieve a fabled treasure.

This finale battle features some defining character moments as well as a lot of variant dialog based on player action.


Item Descriptions - Club Penguin Island

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A small selection of the hundreds of items on Club Penguin Island. These were meant to inspire players' creativity and roleplay in addition to being funny & enjoyable.

Leaving Space - Short Interactive Fiction

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My submission to the Sub-q Magazine Game Jam, with the theme of Love. Written in Ink.


H Plus - Sci-Fi Cutscene Script

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A short dialogue-driven cutscene for H Plus, a squad tactics game taking place on the moon of Titan. This scene takes place midway through the story, just as the battles between the rebel workers and the authoritarian company begin to take on a bigger scope.


Fate's Plight - Fantasy Cutscene Script

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This short scene is my take on fantasy in a hypothetical action game.

I grew up on fantasy and I love it, but I also feel its long-established tropes need to be shaken up and messed with.


Cecilia - Short Fiction

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This short story takes place in the near future where advanced helper AI have disrupted nearly everything, including crime and law enforcement.

Cecelia was originally published in issue 6 of Here Be Monsters, a fiction anthology I co-founded and ran for several years.