ALEXANDER NEWCOMBE
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I'm a passionate and experienced writer who knows narrative is at its best when deeply tied to the other disciplines of game-making. My work focuses on imagined communities, emergent stories, and making room for the player. 
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[email protected]
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SHIPPED TITLES

  • Crusader Kings 3 - Fate of Iberia Trailer
  • Avatar: Frontiers of Pandora - Protect the Research Station Quest​
  • Crush Crush Idle Dating Sim - Shibuki + Juliet
  • Club Penguin Island - Trailer
  • Club Penguin (Original) - Trailer​

SAMPLES

​Project Dragon

This was a AAA sandbox-survival game with an imaginative and uplifting narrative. I was the primary narrative designer, responsible for the world-building, characters, and major storylines.

​All cutscene visuals by Revenant
© PHOENIX LABS 2024
Graf's Introduction
This cutscene introduced our glum hero Graf via his trusted friend. This was a more somber storyline in our otherwise bright and cheery world.
Graf's Finale
After helping Graf, the player gets to see this scene of Graf re-embracing his role as a leader.​
Zent's Introduction
This scene played after the player discovered Zent, hiding from the nearby Valekin village. Zent's quests encapsulated the core of the game: restoring nature and connecting different people together. 
Zent's Finale
By the end of his quests, the Valekin have come to accept and even cherish Zent. They are honouring him with the role of "Grove Warden" in this scene as Zent reflects on his growth.
Character Examples 
Here is a sampling of the nearly 40 characters from the game. Each one had barks, quests, and dialogue that would unlock as you got to know them. 
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Interactive Fiction

​Leaving Space
My submission to the Sub-q Magazine Game Jam, with the theme prompt of "love". Written in Ink.
The Djinni
Play a travelling merchant who is forced into an uneasy alliance with a djinni (genie). I wrote this to explore trust and player agency.
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Club Penguin Island

Rookie's Finale Quest
One of many quests for Disney's Club Penguin Island. Rookie's quest line was challenging due to limited gameplay scope. However, by focusing on the character relationships, the world, and the humour, it ended up a success that connected with players.
Shellbeard Battle - Club Penguin Island
This finale battle features some defining character moments as well as a lot of variant dialog based on player action.

Cecilia - Short Fiction
This short story takes place in the near future where advanced helper AI have disrupted nearly everything, including law enforcement.

Cecelia was originally published in issue 6 of Here Be Monsters, a fiction anthology I co-founded and ran for several years.
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Pickle's Story - Short Fiction
A light-hearted adventure story about the criminal Ferdinand and his increasingly famous mule, Pickle. 

PIckle's Story was originally published in Issue 7 of Here Be Monsters. 
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