The Yawhg will be here in six weeks... and no one expects it. Not a one of us. We just keep on living our lives, week by week, unaware.
This is how the charming, story-driven game called The Yahwg starts. It dangles just a little bit of the plot in front of you and then throws you into making uninformed choices. Much like the protagonists mentioned above, you have little idea how choosing between attending a ball or hunting animals in the forest will help you prepare for the doom coming to your town.
And that is all the game is, essentially. Making choices and exploring how they play out in the six weeks before the Yawhg arrives. It's beautifully illustrated, written in a storytelling style that is part letter writing and part fairytale, and intriguing in its pure focus on story. It uses a clever system that ties your choices and world events into mini-stories that seem to flow naturally, even when you thought you were being clever and veering off the path.
It's also billed as a co-op game, and I'm really glad I decided to play through it with someone. It's perfectly playable as a single player game, but as you can see in the trailer, playing with people makes it a lively experience. You're all just picking from lists, but it entrenches that feeling of directing a character and makes the revelations all the more fun. Once you have to make the character decisions in front of people, you'll change the way you play (for the better).
I was thoroughly impressed with how quickly this game established characters that I sympathized with, especially when they didn't become the hero I was hoping they would become. I'd love to tell you examples, but I really don't want to spoil too much (even the trailer gives away more than I would like). Let's just say this is a great game for people that want to see a charming cad become a fantasy crime fighter, only to turn into a blood-addicted vampire, and then the triumphant leader of a town.
This is how the charming, story-driven game called The Yahwg starts. It dangles just a little bit of the plot in front of you and then throws you into making uninformed choices. Much like the protagonists mentioned above, you have little idea how choosing between attending a ball or hunting animals in the forest will help you prepare for the doom coming to your town.
And that is all the game is, essentially. Making choices and exploring how they play out in the six weeks before the Yawhg arrives. It's beautifully illustrated, written in a storytelling style that is part letter writing and part fairytale, and intriguing in its pure focus on story. It uses a clever system that ties your choices and world events into mini-stories that seem to flow naturally, even when you thought you were being clever and veering off the path.
It's also billed as a co-op game, and I'm really glad I decided to play through it with someone. It's perfectly playable as a single player game, but as you can see in the trailer, playing with people makes it a lively experience. You're all just picking from lists, but it entrenches that feeling of directing a character and makes the revelations all the more fun. Once you have to make the character decisions in front of people, you'll change the way you play (for the better).
I was thoroughly impressed with how quickly this game established characters that I sympathized with, especially when they didn't become the hero I was hoping they would become. I'd love to tell you examples, but I really don't want to spoil too much (even the trailer gives away more than I would like). Let's just say this is a great game for people that want to see a charming cad become a fantasy crime fighter, only to turn into a blood-addicted vampire, and then the triumphant leader of a town.